Initially, it can feel like pulling teeth, especially if you bring a squishy character like Angela, who spends most of the fight on the floor unless you directly control her. Your characters get more durable, and you get more options for minimizing or healing damage. As the game progresses, this issue starts to lessen. There is one early boss battle against a trap-laying wall that was agony to play through because the AI had no idea how to handle the traps. The majority of the time, it does not matter because you can carry fights on your shoulders, but in any serious boss battle with a lot of complex weaving in and out, your allies regularly die in a few heartbeats. The second flaw is that the character AI is extremely bad for the characters that you aren't controlling. Once I realized these two things, the camera went from "annoying" to "acceptable," but it's still more of a distraction than it should be. Two: You need to adjust the speed and distance in the option menu to be as fast and far back as you can go. One: Lockon is almost worthless unless you're fighting a boss enemy, since the camera doesn't play nicely in busy melees. It took me hours to get used to it, and that was only after I figured out a few basic things. The first is that the game's camera is incredibly awkward. The improved combat system has two very significant flaws. Trials of Mana on the PS4 feels like the game that Trials of Mana for the SNES wanted to be, while still feeling familiar enough that I could translate my knowledge from the older game without much trouble. Enemy attacks are marked by red lines on the ground so you can avoid them, which makes attacks feel more natural. Magic is immensely more usable, since it doesn't pause the game every time it's used. It's an improvement over Trials of Mana for the SNES while maintaining the same general feeling. You can swap between any of the three characters at a moment's notice and even pause to select items or spells to use. You have CS (special attacks) and MP (traditional spells), and your goal is to beat enemies while avoiding their attacks. Combat is done in real time, with a simple square-and-triangle combo system, dodging, and real-time spell usage. The remake has the same blend, but it's tilted more toward the action. The original Trials of Mana had an odd blend of action and RPG mechanics, although it was tilted more toward the RPG. This is true of every character, and even if you choose the same character two games in a row, that doesn't mean you're stuck with them. Hawkeye the thief can focus on finding items and using ninja techniques that debuff his opponent or plain physical DPS. This means you can use Kevin as your primary healer while still keeping a strong fighter in the group. One of his class trees turns him into a monk who can heal as well as fight. Naturally, you'd want to gravitate toward damage for him, and damage is an option. Finally, at the very endgame, you unlock fourth-tier classes that are either dark or light (depending on your first choice) but have slightly different skills and passives, depending on how you leveled there.įor example, Kevin the werewolf is a physical powerhouse who turns into a wolf during night segments, which only make him more powerful. Each class combination has its own distinctive abilities and passives. Possible class combinations are light-light, dark-light, light-dark and dark-dark. At level 35, you need to find special items that allow you to level up into one of four classes, depending on your first choice of dark or light. This unlocks new skills, an additional passive skill, and new things on which to spend your stat points. Light classes tend to be more supportive and defensive, while dark classes tend to more combat-oriented. Once you reach level 18, you can level up into one of two job classes, one associated with light and the other associated with dark. The distinct characters and branching plots help the game feel fresh, but it is still a simple and down-to-earth story about good versus evil.Įven though you are selecting from three characters, each character has multiple builds. Trials of Mana was ambitious for an SNES RPG, and that's both a plus and a minus. There are three possible outcomes, roughly divided between Riesz/Hawkeye, Duran/Angela and Kevin/Charlotte, but within that framework, there are still unique interactions and events. Whoever you select as the main character is the centerpiece of the plot and determines where the story goes. Trials of Mana has six playable characters, but you'll only choose three.
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